Cube World is Quietly Becoming My Most Anticipated PC Game of 2012S

The last time we say indie PC game Cube World, it looked interesting. Fast forward six months and a lot has changed. For the better.

The voxel-based 3D adventure game, which is procedurally-generated yet each time includes a proper game, now looks gorgeous. So much so the team was very nearly bought out by Minecraft developers Mojang.

And the little touches, oh, they're endearing. The kind of little touches that let you know a developer is thinking of the kind of things that brand a game's quirks onto the fleshy cheeks of your brain. Like the procedurally-generated world including randomly-generated place names each time. Or the fact you don't simply buy your houses, ala Skyrim, you collect blueprints and build your own, room by room, wing by wing.

Finally, take a look at these screenshots and new gameplay clips. Beautiful stuff.

Screenshots: Caves & Quests [wollay's blog, via Rock, Paper, Shotgun]

Cube World is Quietly Becoming My Most Anticipated PC Game of 2012S

Cube World is Quietly Becoming My Most Anticipated PC Game of 2012S

Cube World is Quietly Becoming My Most Anticipated PC Game of 2012S

Cube World is Quietly Becoming My Most Anticipated PC Game of 2012S

Cube World is Quietly Becoming My Most Anticipated PC Game of 2012S

Cube World is Quietly Becoming My Most Anticipated PC Game of 2012S

Cube World is Quietly Becoming My Most Anticipated PC Game of 2012S

Cube World is Quietly Becoming My Most Anticipated PC Game of 2012S

Cube World is Quietly Becoming My Most Anticipated PC Game of 2012S

Cube World is Quietly Becoming My Most Anticipated PC Game of 2012S

Cube World is Quietly Becoming My Most Anticipated PC Game of 2012S