We've gotten used to giving game developers a certain amount of leeway when it comes to glitches and bugs. In today's Speak Up on Kotaku commenter Eatplaysleepmore wonders if we've taken this forgiveness too far.
I think we have been really apologetic (Editor: He means forgiving) to the video game industry. We let them get away with so much.
I am looking at the PlayStation 3 version of Skyrim for one and how many stood up for Skyrim winning Game of the Year because it worked fine in the 360 and PC, I am sure those of you who got it in those platforms enjoyed it thoroughly but is it really acceptable to forgive them just for that? I mean come on, we can't let them get away with this crap.
You might go "Hey I wasn't affected so this doesn't concern me" and it should because somewhere down the line it might be you who that happens and when you start telling people to take notice they will give you the reply you did to them.
And for the love of God, do not go "Hey you should have bought it for the superior console", I want to slap anyone in the face who says that. Developers making games for more than one console should damn well make each console version playable. Don't give me some bullshit that "It plays well enough" no I do not want well enough I want great, I am paying you $60 for it. Also If you are making a game for the PC, making an user interface that works well with a mouse and keyboard. Now I know some of you may go "Hey well there's mods for that", thing is that is US DOING THEIR WORK FOR THEM. We shouldn't have to do this, it should be already in the damn game.
Same goes for games that released with a buggy mess (looking at Dead Island) and yet they are forgiven because we are going to get a patch later. The amount of games that get away with that is unbelievable, and those of us in certain regions where we can't get a good connection are shit out of luck.
Why do we look the other way?
We consumers deserve better than this =/