The man leading development on Metal Gear Rising, former Capcom star Atsushi Inaba, sounds like he was prepared for the fan backlash stemming from the game's VGA trailer over the weekend.
Despite the production values and developer track record involved, a lot of Metal Gear fans aren't happy with the insane action depicted in Rising's trailer. Prompting Inaba to take to Twitter and, haltingly, issue the following statement:
Let me begin.
It seems there are some who wish to imply PlatinumGames was able to achieve what Kojima Productions could not - interviewers among them.
This notion is spurious. Clearly, we have not yet produced any results in the world of Metal Gear.
The artists at Kojima Productions gave their blood, sweat and tears to bring the Metal Gear Saga to life.
The gap is immense. Mr. Kojima tossed his chips on our table, believing we could handle the task. In other words, he took a gamble.
Many seem to think the change from MGSR to MGR altered everything about the game, but this is simply not true.
MGSR's concept excited us. We have love and respect for it, as we do the character of Raiden and the idea of freely cutting anything apart.
I know reaction to the new trailer is mixed. Yet I also believe our love and respect shines through.
It is my hope that you catch a glimpse of the future in the footage.
In order to achieve that evolution, that future, we at PlatinumGames will continue to fight, shedding our own blood, sweat and tears.
That is all.
You know what, "fans", let 'em do this! It's a spin-off game. Made by a developer that knows a thing or two about making awesome games involving slashing. This isn't Platinum trying to make a game that's all about laborious cutscenes and sneaking. It's Platinum doing what it does best.
I mean, I love the Total War series, but if Sega decided to make a spin-off game—as in, not part of the core series—in first-person and let Gearbox handle it, I'd be totally down with it, because Gearbox make good first-person shooters.