It sounds like hype, but really it's a matter of fact; with two analog sticks, shoulder buttons, front and back touch controls and a motion sensor, these ten Vita launch window titles are going to put your manual dexterity to the test.
Take Uncharted: Golden Abyss for example. The shooting controls for this flagship Vita title are so convoluted they've had to come up with an entirely new term for them: Intu-aim. From the PlayStation Blog:
Because the PS Vita is the first device that combines two analog sticks, a Sixaxis motion sensor and a touchscreen, we realized we could create a universal aiming system with fine-tuned controls that would be impossible on any other system. Core aiming still works best on the analog sticks: in over-the-shoulder mode, players still use the left stick to adjust Drake's position and the right stick to adjust his aiming reticule – just as you would expect in any modern console game. But PS Vita adds a third input: you can rotate your hands to subtly fine tune the reticule's placement. Having everything on the same controller creates a synergy between your eyes, your thumbs and your hands that feels natural: use the sticks to aim at an enemy, use the motion sensor to aim at his head.
It may feel natural, but explaining it certainly doesn't. I can't wait for the Vita's February North American launch (and neither can Stephen Totilo) to get in on the fun of trying to explain to you folks exactly what I'm doing while I play games like Wipeout 2048 and Gravity Rush. I'll more than likely use the term 'reach around' more than once.