Bullets pop out of the sand in front of me. They're going straight up. For a second I'm confused. I look up, thinking maybe I'm misinterpreting what I'm seeing, that someone is shooting down at me. Then the sand begins to shift and the ground I'm standing on gives way. We fall into a massive buried lobby, the glass from the skylight we were unknowingly standing on falling with us. We land, the three of us, in a firefight.
There is something there in the construct of Spec Ops: The Line's basic elements. Something in the way it hopes to make morality as important as breaking glass and smothering sand, that makes me think this could be a great game. But I'm not completely convinced. Not yet.