One might ask, does Capcom really need to revisit the work of Marvel vs. Capcom 3, which came out in February, in the form of Ultimate Marvel vs. Capcom 3, due out next month? Capcom special consultant Seth Killian justifies the new title by saying that the development team's gone back under the hood and re-balanced all of the characters, so that it is essentially like an all-new game. Most fans know that Ultimate Marvel vs. Capcom 3 will be adding twelve new characters to the roster, including fan-favorites like Strider Hryu on the Capcom side and Hawkeye on the Marvel side. Capcom revealed that all the game's characters will also be playable in up to six alternate looks for each. So with Spider-Man, the alternats will be Spider-Armor 2.0, Big Time from the Dan Slott storylines, and the mostly white FF Spidey from Jonathan Hickman's series. (No Miles Morales?!) As for Felicia from Darkstalkers, her classic look got contrasted by her Puzzle Fighter interpretation as well as various palette variations from her appearance in other Capcom games.
You'll also get reversible package art, with a choice of a drawing from Mark Brooks (Marvel) or Shinkiro (Capcom) and new backgrounds as well. Marvel New York gets further represented in the City That Never Sleeps, all the signage is a reference to people, places or thing in the Marvel Universe like the Coffee Bean café where Peter Parker hangs out or the law offices of Nelson & Murdock. There's also the Days of Future Past background, which references the alternate future from the Chris Claremont/John Byrne run on Uncanny X-Men. The destroyed landscape has giant Sentinels looming in the background, along with the iconic Wanted poster with Marvel vs. Capcom 2 characters who didn't make it into MvC3.
At the weekend's Marvel Games panel Killian also revealed that Galactus will be playable in UMvC3, albeit in his own separate mode which spans eight levels. There's also the strategic Heroes and Heralds Mode, which I detailed here, on top of all of that. To sum up: New characters. New balancing. New modes. New art. Is all of this worth it, readers? Even if it's $40 instead of $60?