Ever since Nintendo announced the Wii's upcoming The Legend of Zelda: Skyward Sword, there has been much debate and consternation over its control scheme. Skyward Sword will be the first Zelda game to use Nintendo's more advanced Motion Plus controls for the Wii—players will either have to buy the MP add-on for their standard Wii Remotes or purchase the new Wii Remote Plus.
Motion Plus is capable of delivering almost 1:1 motion tracking—the controller can track axis, tilt, and velocity with far greater precision than its predecessor, the often approximate-feeling Wii Remote. In theory, this control scheme should make a sword-fighting game much more enjoyable—for all the golfing, bowling, and driving Wii players do, the remote itself has always felt most like a sword hilt. So while I was playing Skyward Sword last week, I paid special attention to the way the motion controls worked.
A Zelda game seems like a natural fit for Motion Plus, and in every hands-off demo, it looked as though the enhanced controller was an integral part of the gameplay. Puzzles required precision slashing, as did enemies' weak points. Our own Stephen Totilo had a chance to play some extended combat sequences earlier this year—here's Stephen on Skyward Sword's controls from back in July: