XCOM is no X-Com.

That is to say, don't expect the upcoming first-person shooter XCOM from 2K Marin to be a new version of turn-based strategy classic X-Com.

Why?

In this video, the developers talk us through some of their reasoning, all while walking us through the game's back-story, technology and gameplay.

The idea, they tell us, is that this game is meant to be an origin story. The developers want to make you feel what it's like to be one of the squad members in the game, and not the top-down commander.

Fair enough, but I'd still love a new version of that strategy game. Could you make that one next please?


You can contact Brian Crecente, the author of this post, at brian@kotaku.com. You can also find him on Twitter, Facebook, and lurking around our #tips page.