The new Resistance 3 Dev Diary says it's about the game's motion capture. And yes, for the most part, that's true. But it also spends a fair amount of time delving into something that I feel isn't shown nearly enough by devs in this era of AAA titles that routinely feature plots in which entire universes blow up: stunt work.
I'm serious. I want to know more about video game stunt work. You should too.