Rise of Nightmares Cuts a Bloody Swath Through Fourteen Screenshots

I get the point; this is an M-rated Kinect game. Can you please stop throwing blood all over me, Sega? Oh god, it's in my mouth.

Sega's Rise of Nightmares is the gamer that finally realizes the joy of air-chainsawing the undead into tiny little pieces, even if it still has a way to go towards capturing the joy of simple movement and navigation.

Frankly I feel Sega is trying too hard. All we really need is a guy standing still in a dark room while hordes of bizarre creatures charging us and tons of dismemberment-friendly devices within arm's reach. Don't sweat the moving about. All I crave are clockwork zombies, undead maids, and a scythe to disembowel them by.


You can contact Michael Fahey, the author of this post, at fahey@kotaku.com. You can also find him on Twitter, Facebook, and lurking around our #tips page.

Rise of Nightmares Cuts a Bloody Swath Through Fourteen Screenshots

Rise of Nightmares Cuts a Bloody Swath Through Fourteen Screenshots

Rise of Nightmares Cuts a Bloody Swath Through Fourteen Screenshots

Rise of Nightmares Cuts a Bloody Swath Through Fourteen Screenshots

Rise of Nightmares Cuts a Bloody Swath Through Fourteen Screenshots

Rise of Nightmares Cuts a Bloody Swath Through Fourteen Screenshots

Rise of Nightmares Cuts a Bloody Swath Through Fourteen Screenshots

Rise of Nightmares Cuts a Bloody Swath Through Fourteen Screenshots

Rise of Nightmares Cuts a Bloody Swath Through Fourteen Screenshots

Rise of Nightmares Cuts a Bloody Swath Through Fourteen Screenshots

Rise of Nightmares Cuts a Bloody Swath Through Fourteen Screenshots

Rise of Nightmares Cuts a Bloody Swath Through Fourteen Screenshots

Rise of Nightmares Cuts a Bloody Swath Through Fourteen Screenshots