In an interesting footnote to last week's highly emotional and controversial EVE Online clothing release, the game's senior producer Arnar Hrafn Gylfason wrote a blog post defending his company's decision to have virtual clothing goods costing more than real-world equivalents.
Kotaku · Luke Plunkett
A real-time WW2 game from the guys behind RUSE and Wargame? With 400 units, and up to 10v10 multiplayer on massive maps? You have…
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