Did you think there were too many on-rail games at E3 this year? Kotaku reader Ivan Lopez remembers the good ol' days of Time Crisis and House of the Dead. He's staying loyal to the genre and wants to know if on-rail games were always treated this badly or if fans have just moved on and in true on-rail style can't turn back.
When did on-rail games become bad? It seems as though nobody likes them anymore, despite being part of the core gaming universe over a decade ago. They co-existed with the FPS genre back then, why can't they co-exist now? All I ever hear is how crappy on-rail games are despite great games like House of the Dead, Rez, Time Crisis, and even Dead Space Extraction. Child of Eden [pictured above] is looking to be a great game in my opinion, yet because it's on-rails people assume this attitude and come in with a critical state of mind that the game will be low quality.
As an on-rail shooter fan, I was always disappointed with the lack of those games not appearing this gen. Even the original Xbox had House of the Dead 3, Nintendo has Star Fox, and the PS2 had the Time Crisis series to call it's own. Now I'm seeing a rebirth of the genre, but with that rebirth I see slander and out right refusal to believe that on-rail games could be anything but terrible. Is this a generation thing? Does one need the experience of seeing these games pop up on consoles, arcades, and PCs for the first time to appreciate them or did the one time fans simply turn their back on the genre, never looking back? Maybe I was just too young to ever notice criticism of these games back then.
Either way, as a fan of the genre, I look forward to games like Child of Eden and Gunstringer, while also looking forward to HD updates of classic experiences like Time Crisis, House of the Dead, or the underrated CarnEvil.