It seems an age since the world first saw Halo. It was the 20th century. Back when it was introduced by...Steve Jobs. And was a...third-person shooter.
The series has come a long way since then, but sometimes it's fun to look back. At blocky space marines and a major game being announced in Comic Sans.
While synonymous with the Xbox brand, Halo was originally never meant for Microsoft's console. Instead, it was a game developed for the Mac. And this was before Macs got "cool". As you can see by those jeans in the clip up top.
Bungie, the developers behind the game, had made a name for themselves on the back of two excellent franchises: the Myth series of strategy titles and, more importantly in this case, the Marathon series of first-person shooters.
The three Marathon titles were the best games on the Mac in the 1990s (though some were also ported to the PC), shooters that added a ton of fresh features to the genre like fully-integrated co-op and dual-wielding, things that still constitute cornerstones of Bungie games to this day.
A 1999 screenshot of the Mac version of Halo
When the Marathon trilogy wound up, then, it came as little surprise to see Bungie take to the stage at Macworld in 1999 (see video above) to unveil a new sci-fi shooter: Halo. A game that had begun development behind closed doors as a strategy title had by the time it made its public debut evolved to become an ambitious third-person shooter, with graphics (like advanced lighting technology) and a scale of map size that simply blew contemporary games out of the water.
Halo was so far ahead of the pack that this 1999 presentation was, and remains, one of the most impressive and memorable game reveals of all time.
What you're seeing here, though, isn't the Halo you eventually got to play after Microsoft stole Bungie away from Apple and had the game released on the Xbox.