Is Video Game Difficulty Ass-Backwards?

Kotaku commenter SuicidalEarthworm (don't do it!) feels that video games are handling difficulty wrong, getting progressively easier instead of more difficult. Add your two cents in today's Speak-Up on Kotaku.

You know what I think, game difficulty is all backwards in practically all games. You start up with barely any weapons...and if a game involves defense you start out with low shield or armor. As the game progress you get more weapons and things that make the games EASIER. I think a game should start out with ALL weapons/shields/extras enabled. Even though everything is available, the game is still pretty hard and fun. One you finish with that. Your most powerful weapons get removed and so on and so on. By the time you get to expert you got just your underwear on and a wooden stick for sword. In case of guns...a bb-gun. That's the die-hard difficulty settings there. Imaging the replay value. I mean what's the point of using a cannon to knock down a door?

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