A fluke victory in a multiplayer game. A memorable battle against a giant foe. An amazing come-from-behind win. There were great moments in the games we at Kotaku played last year. These are my 10 favorite gaming moments. (Spoilers)
We'll have favorites from the rest of the team throughout the week.
Note: This list is not ranked. There are some spoilers below, but nothing that gives away how a game ends or that will ruin the whole experience of playing it.
Stephen Totilo's 10 Favorite Gaming Moments of 2010
No Good Option (Heavy Rain): In Heavy Rain, a game full of memorable situations and stirring moments, one of the players you can control is locked in a room full of sharp objects. He can only leave if he cuts off a finger, or so he is told. What do you do? My heart raced as I spent five minutes trying to decide. I've blocked my decision from my memory, but I can still feel my stress. This is how another player did it:
The Burning Man (Singularity) : In the underrated time-travel game Singularity, you spend most of your time shooting Russians and hopping between the present and the past, manipulating time as you go. But who was that man burning to death at the beginning of the game? I don't remember exactly when I figured out who he was, but I loved when it clicked in my mind and when, later, I was proven correct.
A Losing Struggle (Medal of Honor): The revamped Medal of Honor wasn't the best game of 2010, but it had one of the strongest, most powerful scenes of desperation I'd experienced in the games I played that year. At the end of one sandy level set in Afghanistan, I was a U.S. soldier, barely covered behind a crumbling wall as dozens of Taliban fighters descended from the surrounding hills to apply so much relentless pressure that I was sure the soldier who I played would die. This provided the opposite of the common Rambo rhythm of advance-and-kill that is prevalent in most scenes of most war games. I was sure I couldn't win and yet felt the strange sensation of knowing death would not be immediate. I could fight against it. But eventually, unusually, I accepted that death would be a hero's fate...which isn't to say that's the end of the story, just the end of what made that moment so memorable.
This is part of it, as played by someone else (jump to the 5:15 mark):
The Reverse Strike (Red Steel 2): Kinect and Move got headlines late in 2010 for their addition of motion-control gaming to the Xbox 360 and PlayStation 3, but it was the spring's Wii game Red Steel 2 that offered what felt to me like the year's most satisfying motion controls (yes, I gave it a glowing review). The Wii's Remote, made more accurate thanks to the MotionPlus, was marshaled in Red Steel 2 to let me wield both gun and sword. It let me bash armor off of enemies, knock them into the air then leap to slice them in the sky… and best of all it let me swing my arm just so in order to stab the bad guys sneaking up behind me. The move never got old. It felt great each time I did it.