The creators of PC and Xbox 360 hit Super Meat Boy have aborted the game's WiiWare release, saying they're unable to fit a quality version of the game under the size limit Nintendo imposes on titles for the download service.
Team Meat's struggles to pare down Super Meat Boy delayed its originally planned November release. The indie developer said it was able to get the file to 50 megabytes then, but 40 megabytes is the WiiWare cap, and the sacrifices made to get the game there left creators Edmund McMillen and Tommy Refenes unhappy with the game's quality.
"It's mostly music," McMillen told Kotaku this evening. "We got it close to 40 (MB), but we only have five music tracks, one retro and one boss, and no cutscene music. ... The cut scenes might as well not be there, and if you beat the game, I'm sure you know the final cutscene needs a musical score, to have any impact at all."
McMillen said Team Meat "blindly assumed we could submit a bit higher. ... We assumed we might get a 5 to 10 megabyte addition." He noted that the discussions with Nintendo were not adversarial. "We loved working with them," he said. So they're pursuing leads on publishing a retail disc, but the prospects are not good.
"So far, the three biggest [publishers contacted by Team Meat] say there's no money in third-party retail (on the Wii)," McMillen told Kotaku, "but we are still asking."
Despite the difficulty, McMillen said he and Refenes remain committed to the platform. "I will tell you, we will do a game on a Nintendo platform," McMillen told Kotaku. "That's for sure." Whether that game will be Super Meat Boy, however, remains to be seen.