Provided, that is, you decide to play the role-playing title on "insane" difficulty. Which gives you one life. For a game that could take anywhere from 30-60 hours to finish.
While this mode allows you to save your game, if you die, those saved games will be locked and you won't be able to load them again.
But will they be locked forever? Probably not. "Of course we plan to have a resurrection scroll, maybe DLC or something", says Mateusz Kanik from developers CD Projekt, a workaround that sounds just as insane as the idea of a "one shot" role-playing game itself.
The move was partly inspired by the success of Demon's Souls, 2009's role-playing game that was notorious for its difficulty and lack of forgiveness for players that made mistakes.
Those terrified by the idea of a long and lasting death, don't worry; "insane" mode is the hardest of four difficulties, so those who just want a stroll through the woods can scale it back to something easier.
Witcher 2's insane difficulty revealed [Eurogamer]