I will happily argue with anyone that the first LittleBigPlanet was a game more easily appreciated than enjoyed. A marvel of technology and art, maybe not of play. I don't think the sequel will have that problem.
I've played Media Molecule's LittleBigPlanet 2 for only about an hour, away from the Sony developers and promoters for this PlayStation 3 game. I tested it in the place where I can best judge games, sitting on the floor in front of my couch. I played it this morning, to be specific, a morning I didn't want to transform into a work day.
Watch the video. It features clips of my morning adventures playing through parts of the game's first three worlds. The graphics are great, both impressively realistic and impressively huggable — as they were in LittleBigPlanet 1, that 2008 magnet for so many best-game trophies. Perhaps the game's construction set tools — the parts that will again allow gamers to create and share millions of their own levels, morphing what looks like a descendant of Mario into things that look very very different — will still be the most marvelous thing about this new LittleBigPlanet 2.