Starcraft in Korea falls somewhere between a national sport and a religion. So you'd think, then, that Starcraft II would have been a big hit there. Nope!

A great report over on Edge highlights a bitter struggle between Starcraft developers Blizzard and Korean e-sports authorities, which has left many in Korea — which should be the games' top market — feeling disillusioned and disinterested by the game's big-budget sequel.

Advertisement

It's got little to do with the game itself. Rather, it has more to do with Blizzard's almost fanatical insistence of maintaining control over it — from the removal of LAN party functionality to the "quarantine" of online players within their own geographical area to a feud between the developers and KeSPA (the Korean e-Sports Players Association).

"Our position is that we created the competitions. Korea is the home of StarCraft –- it's very big here" a KeSPA spokesman tells Edge. "There are still lots of people playing an old game, but now I think Blizzard wants it to be here without KeSPA."

Advertisement

"Blizzard wants Battle.net to be used in competitions, not LAN. And they want more money."

Advertisement

And it's not just Korean e-sports authorities failing to warm to the game, Edge's report saying that in the month after Starcraft II was released, only 2-3% of Koreans playing in internet cafes were playing it.

For the full, fascinating story - including how things might finally be looking up for the game in Korea - head to the link below.

The Battle For StarCraft II [Edge]