In the latest developer diary for Fallout: New Vegas, the team at Obsidian talk about how they tackled turning something old into something new, while keeping it old. I'm confused.

Building a world based on the real world das we know it today is easy. With tons of old movies, archive footage, and photographs available, constructing a setting based on the real world 70 years ago isn't that difficult either.

Taking a real-world location from 70 years ago and moving it 340 years into the future without taking into consideration the advances of the previous seven decades? That's where it gets difficult.

Advertisement

I think Obsidian has done a bang-up job. We'll get a chance to get lost in new old Las Vegas next month. Fallout: New Vegas hits stores on October 19.