If you watched the ten minute-long dose of BioShock Infinite gameplay, you might have wondered how the rollercoaster-in-the-sky action sequences were going to work, what those tracks were for and how BioShock creative director Ken Levine might describe them.
Kotaku · Michael McWhertor
Parachute Fights, Naked Henchmen and Getting 'Whored,' All in the First 17% of Saints Row: The Third
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