Dragon Age: Origins Witch Hunt Review: An Unsatisfying EpilogueS

"Never follow me," said the dark witch Morrigan as she disappeared towards the end of Dragon Age: Origins. Adventurers never were very good at listening.

In the final downloadable content for Dragon Age: Origins, players are tasked with tracking down the abrasive sorceress and learning her true motivation for siding with the Grey Wardens. It's been a year since she was last seen, and curiosity has finally gotten the better of us. Where has she gone? What is she doing? Is she thinking of us? These questions and more drive our hero and two new companions on an adventure that will take them to the far reaches of Ferelden.

Of course just because they're far reaches doesn't mean we haven't reached them before.

Loved

New Faces: For the brief time you know them, new characters Ariane and Finn are charming companions, something fresh and new in Witch Hunt's stew of regurgitated content.

Hated

Old Places: The enemy population may have been mixed up a bit, but the locations you visit in Witch Hunt are places you've been before. There's really not much new to see here.

Fast Paces: From start to finish, Witch Hunt only lasted an hour and fifteen minutes. That's including several defeats and restarts. That's pretty pathetic.

Witch Hunt would be bad enough if it presented us with an hour of new gameplay, but having players wandering through areas they already explored for 60 minutes to deliver an ending that could just as easily have been released as a free teaser trailer bridging the gap between Dragon Age: Origins and Dragon Age II is an insult to players who've invested so much time and energy to playing through this epic tale.

Dragon Age: Origins Witch Hunt was developed by BioWare and published by Electronic Arts on September 7. Retails for $6.99 USD or 560 Microsoft points. A download code for the game was given to us by the publisher for reviewing purposes. Played through entire story on normal difficulty.

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