A lot of people loved killing zombies in the original Dead Rising. But almost just as many hated using guns to do so. Why? The controls.

That was one of the big things that Canadian developers Blue Castle worked on with Capcom while developing Dead Rising 2: Creating solid shooter controls for the sequel.

How did they do? Pretty damn great, just check out this shooting spree I sent Chuck Greene on in Dead Rising 2: Case 0. Shotguns, pistols, machine guns, even compound bows sight and shoot perfectly. It's almost like playing a third-person shooter at times.