This is Burnout. That's the first thing that crossed my mind in the middle of my race against a group of other writers. And why not? Need For Speed: Hot Pursuit and Burnout share a pedigree.
Electronic Arts' Need For Speed: Hot Pursuit promises to go back to the series roots with exotic cars and high-speed police chases, but the roots that the game is going back to feels more like Burnout's and that's a great thing.
The Need for Speed racing series has passed through a plethora of development studios, almost always managing to rack up significant sales. But over the years the series lost me to other entries into the arcade racing genre. Top of that list was Criterion Games' Burnout series which delivered over-the-top crashes and an invigorating sense of speed to the genre.
So it's no surprise that I fell head-over-hells for Need For Speed: Hot Pursuit when I had a chance to play it last week. With Criterion helping development on the game, a lot about Hot Pursuit felt familiar.
Before giving us a chance to run through a complete, albeit all-too brief, race in the game, the developers explained that with Hot Pursuit they wanted to bring the Need for Speed series "back to its roots of exotic cars and epic drives."
They also showed off the autolog, unveiled at Electronic Arts' GamesCom press conference earlier in the week. Autolog is meant to make the game more communal, challenging and one-upping friends easier.