Dragon Quest IX was released in Japan on July 11, 2009. A year later, the game is getting released in North America. Finally.
Why the long delay, Square Enix? "The reality is that we were not able to develop all versions of the game simultaneously, since making the Japanese version alone proved to be a huge challenge for us," Square Enix's Ryutaro Ichimura, who produced Dragon Quest IX, told Kotaku. "From there, we had more than a million letters of Japanese text to translate, which explains the delay between the release of the various versions."
In early 2006, there was chatter that Dragon Quest IX was in production. It was assumed by many that the game would be going to the PlayStation 3 as the previous title had been released on the PS2. By the end of the year, the game was officially slated for the Nintendo DS. Kotaku asked Ichimura whether Square Enix would have preferred to release the game on the Wii — or even the PS3 or the Xbox 360. "Actually we would have not, as we originally had a core set of gameplay ideas," Ichimura replied, "and Dragon Quest X had already been decided to be released for Wii. The volume of graphics would have been enhanced on home consoles, but it was possible to overcome the technical limitations using our development know-how. We never had an idea that any other consoles than Nintendo DS would have been better for Dragon Quest IX during the development."