In 2004 we heard of the DS, a video game system with a stylus. Many of us imagined, justifiably, video games we could love that would somehow involve drawing. Six years later, how many DS games does that describe?
I recently played a demo of the game on a DS in New York City — same demo my boss Brian Crecente played before me in Hawaii — and it is a game I could love. It also somehow involves drawing.