Exactly how many bullets can kill a person? How many apples can one man carry? In real life, the answers vary. In a video game, real life must be explained in numbers. That includes religion: how it spreads, who believes.
A couple of weeks ago, while I was pondering some of video games' unusual intersections with the divine — they allow, for example, millions of people to pretend to be God — I became curious how religion was programmed into games. I wanted to know how video game creators determine how to make faith, the very thing that depends on an acceptance of the unspecific, into a system of numbers, the very thing that makes a video game run.