Battle Block Theater Preview: Older-SchoolStephen Totilo3/27/10 3:30pmFiled to: PAX EastBattle block theaterThe BehemothPAX East 2010Penny Arcade ExpoPreviewOriginal10EditPromoteShare to KinjaToggle Conversation toolsGo to permalinkThe creators of Alien Hominid and Castle Crashers have finally named their new game and let us play it again. Here at PAX East I have played Battle Block Theater.AdvertisementWe last played the game in the summer at the San Diego Comic-Con in July. What was then called Game 3 has not just a name now but a context. This throwback to the platform-jumping 2D arena combat of Lode Runner and Super Mario Bros. presents its levels as scenes from a a play — a play being staged for cats.The levels I played were similar to what our Michael McWhertor tried in San Diego. The game, which supports up to four players, was set up here at PAX East to pit two human players on one team against two computer-controlled players in some of the match-types from last summer. In one, my character and that of one of the developers had to jump around a level full of brick platforms and spikes, trying not to die while collecting gold blocks dropped from a "gold whale." The gold need to be deposited in a flying safe. Getting killed by a bad fall or by a rival player cost us the gold we were carrying. But at least lives in this game are infinite. In another "act" of this play we were trying to steal the floating soul dropped by any rival character who we either killed or fell and killed itself. (They were doing the same to us.) The longer I held an enemy player's soul, the more points my team accrued. Of course, I needed to make sure no one else grabbed my soul. If they did, I had to kill them to get it back or wait for them to die via their own folly and retrieve my spirit before it floated away. A third mode was a race to see which team could paint more blocks by stepping on them and marking them.