4A Games and THQ would like everyone to know that their upcoming post-apocalyptic shooter Metro 2033 will feature "the most advanced DX11 techniques yet seen" on your PC.

If advanced depth of field effects and full tessellation on character models means something to you, than you'll want to keep an eye out for Metro 2033, coming March 16th to the PC and Xbox 360. According to a THQ press release issued today, the PC version of the game takes full advantage of DX11's advanced features, or at least the fullest advantage to date. With the technology still at a relatively early stage, I'd say we'll be seeing this sort of press release sporadically from different publishers for the next year or so.

Still, NVIDIA senior vice president of Content and Technology Tony Tamasi seems very impressed.

"Our engineers have been working closely with 4A Games to ensure that Metro 2033 takes full advantage of some of the spectacular effects made possible with the next generation of DX11 hardware. The 4A Engine is one of the most advanced game engines we've ever worked with, and with DX11 enabled, Metro 2033 is undoubtedly one of the best looking PC games of 2010. Combine this with NVIDIA 3D Vision and PhysX and you will experience mind-blowing visuals."

While checking out the screens below, be mindful of potential mind-blowing. I hear that can get messy.

Metro 2033 hits North America on March 16th.

Metro 2033 Struts Its Direct X 11 StuffS

Metro 2033 Struts Its Direct X 11 StuffS

Metro 2033 Struts Its Direct X 11 StuffS

Metro 2033 Struts Its Direct X 11 StuffS