Average Mario Wii Playing Time Just Under 10 Hours So FarS

Following up yesterday's Kotaku report of Wii play-time stats, here's how much time some of the bigger Wii games of the summer and fall are getting played by those who have them.

The following are average playing times, per Wii user, since the launch of the game through December 1, 2009.

The data is collected only from users who volunteered to share their data with the Wii's Nintendo Channel. In the case of Call of Duty, for example, that appears to cover a little over 3,700 consoles' playing history. The Mario number is from the stats collected in just under 29,000 consoles. (For more on the methodology I use in these Wii stats posts, check yesterday's article).

The Beatles Rock Band (Released Sept. 9) - 14 hours, 50 minutes

Call of Duty: Modern Warfare: Reflex Edition (Released Nov. 10) - 14 hours, 56 minutes 17 hours, 22 minutes [Figure updated. Original one was an error.]

Madden NFL10 (Released August 14) - 15 hours, 45 minutes

Mario and Sonic at the Olympic Winter Games (Released Oct. 13) - 10 hours, 50 minutes

Metroid Prime Anthology (Released Aug. 24) - 22 hours, 53 minutes

Muramasa: The Demon Blade (Released Sept. 8) - 12 hours, 48 minutes

New Super Mario Bros. Wii (Released Nov, 15) - 9 hours, 47 minutes

Wii Fit Plus (Released Oct. 4) - 9 hours, 50 minutes

Wii Sports Resort (Released July 26) - 18 hours, 39 minutes

(No data available yet for Lego Indiana Jones 2, Resident Evil: The Darkside Chronicles, EA Sports Active More Workouts, Dead Space Extraction and WWE Smackdown Vs. Raw 2010)

Bear in mind that these numbers do not represent sales or popularity. Many more people bought New Super Mario Bros. Wii than did Muramasa. But how much time did people who got these games spend with that? That's what is measured here. Consider it a satisfaction index, a measure of pleasure.