This developer diary for Splinter Cell: Conviction demonstrates how badass a Sam Fisher devoid of Third Echelon control can really be, and how badass Ubisoft developers can look under the right lighting.
Sam Fisher is a walking, talking action movie cliche in Splinter Cell: Conviction. The super secret agent set free from all of the restrictions placed on him by his controlling agency, using his skills for selfish reasons, driven-by-passion and revenge, et cetera, et cetera. Luckily he's a cliche that we'd really like to play as, or our delicate sensibilities would be offended.
Send an email to Michael Fahey, the author of this post, at fahey@kotaku.com.


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