We cannot stop new games from coming out, but we can at least review them. Here's what we reviewed last week, for those who may have missed them. Click each thumbnail for a link to each review.
In which Brian Crecente attempts to justify writing the first full-sized Kotaku review of an iPhone game.
In which our freelancer Matt Cabral complains about the vocals.
In which Michael McWhertor caves to the urge to gain an Achievement — and produces a better review as a result.
In which Michael Fahey refused to use my clever headline suggestion: "No Fail" (You can't fail any of the songs, see? right? funny? maybe?)
In which I explored the fundamental conundrum of designing appealing multiplayer modes in a modern Grand Theft Auto.
In which Brian Crecente has a troubling complaint about the cutscenes.
In which freelancer Monty Phan asks a great question about shoes.
In which Matt Cabral deems this WiiWare game as being hefty enough to be a retail release.