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    Seven Japanese Developers Discuss Their Visions of Project Natal

    Microsoft has released seven quick-take videos of top-flight Japanese developers discussing Project Natal and the opportunities they see in it for the next generation of game development.

    Keiji Inafune, of Capcom, sees Natal as a way to expand the means of control beyond the "limited interface," a standard controller. Tecmo's Keisuke Kikuchi sees Natal as a means to enable the feeling of super powers beyond what a gamer sees, such as the feeling of leaping up to the second story of a building. Masanori Takeuchi, of FromSoftware (Ninja Blade) is mindful that development must take place with the installation base in mind, "rather than to evolve gaming into something irrelevant to current gamers." Additionally, he believes "Natal will become very interesting, when combined with games that work with the players' emotions."

    Seven videos in all follow. These are some of Japan's most eminent minds in video game development.

    Keiji Inafune - Capcom

    Yozo Sakagami - Namco Bandai

    Keisuke Kikuchi - Tecmo

    Kenichiro Imaizumi - Kojima Productions

    Toshihiro Nagoshi - Sega

    Masanori Takeuchi - FromSoftware

    Naoki Maeda - Konami


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