There comes a time in the week to reflect on what got into my reporter's notebook but didn't turn into Kotaku blog posts. Shall we?
I wound down my coverage this week in preparation for going to Tokyo tomorrow. On Thursday I had my first day of not posting any original stories on Kotaku since I started. Today, I'm only doing two posts... well, plus my Halo 3: ODST review, which will run while I'm away. There's not been as much from me on the site as there usually is, to say nothing of there being less in my notebook.
But there is some stuff I didn't get to and didn't think merited a post. Not surprisingly, it mostly comes from the two interviews that I pulled a number of stories from this week: My PAX chats with BioWare's Greg Zeshuk and Ubisoft's Patrice Desilets. You can learn a lot from 20-minute interviews with game developers, but too much info can clog a story. Because of that I didn't think either of the following needed to run anywhere but here: