Ghostbusters on PS3 took some flak upon release for looking, well, worse than it did on 360. Significantly worse. So Terminal Reality went back to the drawing board, and have today released a patch that should bridge the gap.
IGN say that fixes have been made to both single and multiplayer modes, most important of which is an upgrade to the game's visuals that's resulted in "an increase in resolution to match that of Xbox 360" version. There's also some random freezing corrections, along with the long-awaited fix that'll allow two of the game's achievements - Pay Day and Capture All Most Wanted Ghosts - to actually be unlocked.
Which is all well and good, but until somebody tells me that they've fixed the firehouse save bug (specific notes on other fixes aren't to be found), I'm not touching the game again. Not familiar with it? Well, every time I save my game in the firehouse, and quit, the next time I reload the game it drops me at the start of gameplay in the next mission. Meaning I've endured boring, repetitive missions just to get some plot exposition and hot Peck action, only to find that the game's skipped both of those and dropped me right into the next mission.