While some people cling to the belief that you could wring some enjoyment out of Bionic Commando, like blood from a cold, heavy stone, most people ignored it. Didn't buy it. Why was that, Capcom?
As part of a Q&A from the company's recent fiscal earnings conference call, Capcom President Haruhiro Tsujimoto gave his two cents.
"Our analysis indicates that the game elements were not well received by customers", he said, "and that our management of overseas subcontractors wasn't thorough enough."
Translation: broken game, blame management, blame Grin. Interesting that he'd single out Grin (and Capcom's lack of thoroughness), especially when at the time of him saying this, the Swedish devs were still in business.
It wasn't all doom and gloom for Capcom, however, as Tsujimoto says the company learned a valuable lesson or two from the whole thing.
"Establishing partnerships with subcontractors allows us to absorb their know-how and incorporate it into Capcom's own development process" the bossman said, consoling shareholders. "We will take what we learned from "Bionic Commando" and apply these lessons in the future."