Taking Tony Hawk For Another RideStephen Totilo7/16/09 5:00pmFiled to: Impressionstony hawk rideActivisionRobomodoWiiPS3Xbox 360SkateboardingOriginal42EditPromoteShare to KinjaToggle Conversation toolsGo to permalinkI came. I saw. I fell off the skateboard. Once. Gently.AdvertisementNot being known to be exceptionally skilled at video games, I play them anyway. But having limited athletic skill and no ability to roller-skate, I've never tried to skateboard more than a foot.Who better to try out the new Tony Hawk game played with a skateboard peripheral last night at an Activision event in Manhattan?AdvertisementEagerly in the evening yesterday, I stood on a prototype Tony Hawk Ride skateboard, one that runs on 2 AA batteries and has had its 300-pound weight limit tested successfully by a guy at E3 who one of the game reps on hand guessed, must have weight 350. Two of me would have barely busted the limit.I tried the same stuff Crecente tried during his E3 Tony Hawk Ride preview and had a similar reaction. Jumps — ollies — were easy to learn and execute with an abrupt back-foot tilt of the board and then a quick leveling off. That smacks the board's underside back onto the ground, under your weight, so plan to have mercy on the people downstairs by playing this on a carpet. Like Crecente, I had more trouble executing mid-air tricks, which are activated by moves of your feet, bends of your ankles or hand-gestures (grabs, if you want) toward sensors on the board. At its most basic, one can twist that board for tricks. I just wiggled my ankles in what must amount to button-mashing in Ride. Tricks happened. Well, the first time I tried, tricks didn't happen. I lost my balance and had to step off.