The game features a new-ish storyline about an amnesiac boy and two warring countries and is built with the Unreal 3 engine. But the Lost Odyssey parallels don't stop there.
According to the press release, the combat in Magna Carta II "combines real-time action, timing-based attacks, over-drive combinations, and the strategic use of skills, magical power and critical attacks." Sounds kind of familiar for the 360; but hopefully it will be an improvement over the combat system reviewers weren't too fond of in Tears of Blood.
Korean artist Hyung-Tae Kim also returns to give the characters their
12-year-old girl unique style and provide a connection to between Tears of Blood, the Korean-only The Phantom of Avalanche and this new edition to the Magna Carta family. Look for it later this year.
Here, have some screens: