Godfather II, originally set to hit stores around the same time as Killzone 2, Halo Wars and Street Fighter IV, is now headed for stores on April 7 in North America and and April 10 in Europe.
EA head-honcho John Riccitiello announced that the game was going to be delayed at the beginning of the month saying that the game needed "a better launch window and more time for longer lead marketing."
He was also concerned that the game was initially set to launch into "a very cluttered, price reduced, excess inventory channel both in North America and Europe in a heavily competitive environment."
But what does the executive producer of the game think about all of this? He's so relaxed he oozes quotes about how wonderful his title is.
"The Godfather II is taking the open-world genre in an entirely new direction by combining the furious combat of acting like a mobster, with the strategic gameplay of thinking like a Don," says Hunter Smith, Executive Producer for The Godfather II. "As game makers, when we looked at what lies at the heart of the Godfather universe, we discovered a game focused around organized crime. The Corleones and all the other families schemed and fought to gain access and control of different territories, so that they could control the flow of money in those areas. This underlying battle cloaked secrecy is what The Godfather II and mafia life is all about, and we wanted players to be in control as a Don and make those strategic decisions to lead their families to success."