Dear Members and friends, In the August newsletter ( http://www.igda.org/newsroom/newsletter_0808.txt ), I criticized Mythic’s credits policy specifically, and the industry in general, for not adopting inclusive credit standards. I’d like to set the record straight on a number of things that have happened over the past month. When the credits story first appeared, Mark Jacobs, the GM of Mythic, was in the middle of a series of interviews in New York. After an interview with N’Gai Croal of Newsweek and Level Up blog, Mark asked N’Gai for his thoughts on the subject. N’Gai suggested simply putting the full credits online. Mark is in the process of implementing N’Gai’s suggestion, and in doing so, Mythic will move towards a greater level of credits inclusiveness. I’ve known Mark for more than 10 years now, and he’s always been a strong proponent of the online games industry and an ethical businessman. Mark was honest about a difficult subject and immediately after the interviews ended, he began a process of formulating new credit policies. Unfortunately, when the previous newsletter was sent out, Mark, unbeknownst to the me, was quietly continuing to work on a new credit policy for the studio. Mark, I regret that my comments caused you personal and professional distress. The Mythic team is also taking the following steps to address credit policies: - In-game and manual credits will be reserved for the launch team. - Mythic will create an online database listing the name and title of everyone who contributed to a project, regardless of current employment status. Additionally, the studio will make best efforts to provide this information for its previous online games. - Mythic has committed to working with the IGDA, leading game industry history and credit sites and other interested parties to establish a credits feed, listing all contributors, to promote fair and accurate credit reporting across the industry. - Mark Jacobs will consult with the IGDA Credits Standard Committee to offer guidance on the issues and challenges posed specifically by MMOs. Fair and accurate credits and transparent standards for crediting remain a pervasive problem in the industry, and I applaud Mythic for taking steps to address this issue. I’m personally looking forward to Mark’s involvement with the Credit Standards Committee, not only because of his depth of experience in online games, but because, more importantly, his personal commitment to fair and accurate credits sets an outstanding example for industry leadership. My newsletter intros usually end with a call to action, and this one is no exception. We must continue the dialogue on credits, and on other topics like quality of life, that have a direct impact on the lives of game developers. Get involved, discuss these issues with your peers, and please join me in recognizing Mythic’s new crediting efforts. Once again, the IGDA’s credit standards info is at: http://www.igda.org/credit/ - Jen MacLean Chairperson, IGDA VP Business Development, 38 StudiosSometimes things aren’t what they seem… [Mark Jacobs' Blog]
We heard last month that a bunch of people were going to be left out of Warhammer Online's credits. Didn't seem like the right thing to do, especially in the wake of similar fiascos involving Manhunt 2 and Okami. Well, turns out Mythic are now going to do the right thing, and will be making the entire credits - which will contain everyone that ever worked on the game - available online. And not just for WAR; they're going to go back and do this for Dark Age of Camelot as well. The full statement announcing the move (made by the IGDA's Jen MacLean) can be found after the jump.