Mirror's Edge looks brilliant when you see the blue skies, the clean art style, the sense of motion. But that's easy for us, all we've ever seen is a near-finished product. How, then, did DICE manage to pitch the game when none of those things were in place? They did it like this.




![1UP Sold To Hearst Corporation, EGM To Close [Update] 1UP Sold To Hearst Corporation, EGM To Close [Update]](http://cache.kotaku.com/assets/images/9/2009/01/128x128_1upboom.jpg)












