What if the experience that games have become can be better equated to the feeling of being at the dance performance. It is the act of being somewhere, of being involved, of feeling. Does your son, your brother, your husband, enjoy shooting people in Counter-Strike? Do they enjoy running over pedestrians in Grand Theft Auto? Of course not. What they are enjoying is the feeling of the act, of the responses they get, the feedback. They enjoy exploring the idea and the act. When you shoot a man in a videogame you are not the shooter in the videogame, you are yourself pretending to be the shooter. You are playing cops and robbers. The main argument for videogames not being seen as art is that they do not inherently communicate a meaning. The sole reason for this is because that is what entertainment does; it is the dance performance in front of you that you can choose to interpret however you want. But videogames are not entertainment, not by this standard. They are something more innate, more primal and deep. We need to have that escape, that outlet - ‘play' is our safe place to experiment. The player can take as much as they would like out of the experience, dig as deep as they want, but there isn't always an inherent message.