

You know, I worked out to the soundtrack today.
You have called this game "a love letter to the entire side-scrolling genre and its fans." Before we talk about the music in-depth, I'm curious how you came to feel that way about this project. Did you set out at the beginning to write this love letter, or was this a feeling that developed in you as moved forward with the project.
Sure, I think that's why people are reacting the way they are to Bionic Commando. There is such a culture of nostalgia for video game music, and it presents a double-edged sword, because it's already something that's provoked a great emotional reaction in the people who played it. At the same time, you're trying to update it, bring it into the future and make it relevant to times that are 20 years into the future with instruments that are 20 years into the future. Was it more an advantage to have the themes created ahead of time, or was it a disadvantage to be working with music that people had already cared about, deeply, for 20 years?
What was the first piece of music you worked with?
If you could take a crack at any classic soundtrack -





