engage in steamy cyber discuss upcoming battles. By far the neatest function of player housing in Runes of Magic is the dress dummy. Place it in your home, equip it with a set of armor, and then with the click of a button you can swap out your equipment with what the dummy is wearing. Perfect for those who consistently change primary classes, as well as anyone who has ever played a WoW druid. You can set up as many dummies as you need, and the same functionality works with wall-mounted weapon sets. Dynamic Dungeons: Certain dungeons in Runes of Magic will be dynamically generated, meaning that you will go inside and gain treasures, come out, and the next time you enter the dungeon layout and treasures have completely changed. Guild Wars: Guilds will be able to declare war on other guilds in Runes of Magic, allowing for conflict ranging from one-on-one fights in the city streets all the way up to massive instanced stronghold wars, where the rival guilds battle against each other for rank points and the treasures of each other's guild castles. Server Wars: The developers are actively working on incorporating server PVP, where multiple servers fight over a neutral territory for the honor of their particular group of people who randomly chose that particular game world to call home. Free-To-Play: It's free, so the price point is somewhat better than WoW's. So yes, the game takes elements of World of Warcraft, but it also steals ideas from everyone else - Dark Age of Camelot, Final Fantasy Online, Everquest, Guild Wars, etc. It's the product of a couple of guys who just wanted to put everything the loved into one package. The strategy doesn't always work, but sometimes throwing everything you think tastes good into one pot can result in something that tastes even better.