Blizzard Is Tired Of You Asking When StarCraft II Will Be DoneMichael McWhertor8/21/08 11:00amFiled to: Games Convention 2008Blizzardstarcraft iiBlizzcon102EditPromoteShare to KinjaToggle Conversation toolsGo to permalinkAnd by "you", they probably mean "me," as I was wondering the same thing. Talking to Executive Vice President of Product Development Frank Pearce and PR Manager Bob Colayco at Games Convention, my prying into the current status of StarCraft II didn't put us any closer to a hard date.Advertisement"No, there's no hard date," Pearce told us. So that's that. More pylons needed, maybe. Clearly, we should just leave Blizzard alone and let them do their thing, which currently is continually iterating the internal StarCraft II alpha, exposing it to larger and larger circles of players.Those who have gotten their hands on the playable version of Blizzard's spacey real-time strategy game may think that the thing is ready for beta, but to the folks on the development side, despite near complete appearances, there's still plenty of work to be done. So what's Blizzard working on now for StarCraft II?AdvertisementThe current focus is on the game's single-player campaign, which is also in internal alpha, as balancing tweaks and design decision reach near final stages.StarCraft II's story driven single player mode — of which we've seen only brief portions on the Terran side — will use a tried and true point and click adventure style interface. Blizzard showed this publicly at BlizzCon last year, giving us a look at a Battlecruiser set explorable by Terran hero Jim Raynor. While Colayco and Pearce wouldn't discuss how the Zerg and Protoss' single player modes might be presented, they did note that the Battlecruiser scenes they've demoed publicly aren't the only sets we'll see in the final product.