The Journey of Max Payne to Hollywood
By John Gaudiosi
LOS ANGELES, CA—Long before next generation consoles like Xbox 360 and PlayStation 3 ushered in deeper, more cinematic videogame experiences, Finnish developer Remedy Entertainment and publisher Gathering of Developers introduced Max Payne to PC and PlayStation 2 games in 2001. The shooter became a hit with gamers, captivating players with its dark revenge story line and its film noir atmosphere.
Producer Scott Faye (Venom) fell in love with Max Payne 10 years ago when he happened upon a render of the New York City detective at 3D Realms’ E3 booth in Los Angeles.
“Max Payne is as strong a narrative and character content a game has produced so far,” said Faye. “I think other games are now moving in that direction, but clearly this was a defining game of its time.”
With a handshake and a promise to keep the integrity of the game intact, Faye set out to bring Max to the big screen. So why did it take so long?
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