The major consoles' digital download platforms have the potential to offer new avenues for indie game developers and innovative titles like flOw and N+, to name just a few. But in a new GameSetWatch opinion column, Gamasutra editor and Independent Games Festival chairman Simon Carless compiles information from Sony execs and developers like Everyday Shooter's Jon Mak and Capcom's Christian Svensson to note "some of the issues that are buried" regarding PlayStation Network in particular for indie development.
It appears - from both Capcom's evidence and speaking to developers off the record - that there are significant process issues to getting games released worldwide, or even getting games released in the U.S., with slow response times and confused procedure at times.
Opinion: PlayStation Network & Downloadable Games - The Good, The Bad, And The Ugly [GameSetWatch]







Comments
This is why Live costs money...
In other words, this service isn't perfect, like many others.
....i think I sent this in :-D
Maybe Sony will have the PSN up to par by PS4.
You pay for quality ;)
The only gripe seems to be the uncertainty of the psn release schedule. Developers want their game on the store NOW while sony gives them a number and tells them to wait in line
@Rebel Without Applause: Did Sony kill your dog or something? Good god, you love your 360 and you hate the PS3, WE GET IT. Move on.
That said, the international stuff is annoying -- why don't we have Dark Mist here yet?
Also, when it comes to cool, innovating titles, Echochrome now trumps Flow as far as I'm concerned. It's actually keeping me away from GTA at times.
What's the good then? Don't tell me you're making me click on that link 0.o
@MonkeyBiz: That's been nagging in my head for a long time. If Sony ever(?) becomes dominate again and the PSN actually is much better, then what's stopping them from charging like MS does with LIVE?
@ Kum0:
The article isnt talking about quality of ps3 online play.
Yea, I hate how long they take to release games on PSN over from the US/Japan to Europe. Just take Everyday Shooter and echochrome. Or Dark Mist which I really want to waste my money on as well.
@Kum0: By your logic, the most expensive console equals the best quality. I disagree.
Release the fanboys!!(um hounds)
@kingclip: lmao, that is not the first time someone thought Sony killed my dog. Am I not entitled to post a comment?
@Candlejack: i think Kum0 means since PSN is FREE you get what you pay for. mean no cost no cares.
@Rebel Without Applause: I'm just wondering why your main purpose in life seems to be waiting for a Sony post and shitting on it. It seems like a lonely, sad existence. Do whatever you like, all I'm saying is I'd like to better understand where people like you come from -- the overwhelmingly rampant fanboy kind of fascinates me on a physcological level. I just don't get what you get out of constantly praising the console you own and complaining about the one you don't. Is it some sense of self-worth? Do you feel the need to constantly justify the decision you made in the marketplace? Do you feel dumb if not everyone agrees with you and therefore you have to fight for what you feel is right . . . about video game consoles? It just kind of fascinates me.
I have said for a long time the once a week updates for the PSN store are horrible in terms of marketing goes. If you aren't a well known developer good luck, because your game gets released along with a pile of other stuff all at once. 360's Marketplace releases more content but the way they allow certain stuff to be released throughout the week helps ease content onto the consumer. Yes, I know all XBLA games are released Wednesdays, but they aren't always stuck with releasing along with demos, trailers, Rock Band songs and other DLC. I end up checking through the "what's new" list everyday on Live. PSN Store is every Thursday afternoon and that is it usually. Any person realizes that the more times a person "visits" a store the more likely they are to buy more stuff. Visit a store just once and the big stuff gets the attention and the little stuff gets looked over and the so-so stuff is likely to be axed in favor of the bigger stuff if that makes sense.
@ Rebel Without Applause:
because your posts have a fanboy toxicity level of +10.
For all the things said about XNA, I see very few great products from that effort. It may be open, but it isn't turning out gems as much as it's PR to offset criticism about 360's user generated content restrictions.
This is why indie developers like WiiWare... Seperation from the old retro games, a very loose policy on quality, and the cheapest royalties.
@Candlejack: I've spent WAY more time playing PixelJunk Monsters in single and co-op than I have with GTA.
I was going to pick up Echochrome, but I don't see the point. It would just be relegated to the side while I worked on getting my rainbows!
@tslothrop: I do love PJM, but again, I can't recommend Echochrome enough.
@fresh1: Yeah, but you don't need a Gold Live account to download XBLA games, do you?
I just want unified friends list and cross game invites, is that too much to ask? Please Sony, thats all I want. Virtual Nikes and Bravias later, invites now :)
@fresh1: Yea, but that logic simply applies nowhere...Steam doesn't exactly cost money (as in a monthly fee) and it has stuff available for all at the same time - at least as far as I can tell.
PSN is just a work in progress. They aren't settled on a few things and need to trick out a couple of processes and features. Things are bound to become better with enough whining and bitching. I don't see this as a problem but an inconvenience.
@tslothrop: Well, I tried the demo, but didn't like it that much. Glad you get so much joy out of it though. There's something for everybody on PSN after all :)
It's interesting what Capcom say about the multi-territory issue. This seems to be a big problem with Sony, if you look at what Harrison was saying before he jumped ship. Communication and cooperation doesn't seem to be very good between Japan and the US, or between the US and Europe. As for Japan/Europe, forget it.
@goldwings:
So overall, I do think Scott Steinberg and the other Sony execs do have a right to say that PSN is doing a good job for independents - especially given the great work done by first-party to pick up indie games and give them the respect they deserve.
But a regular third-party worldwide PSN release schedule - and not just from major publishers who have to strain to accomplish it - would really give "entrepreneurial developers the chance to get in and make their games available on the PSN." So look at your infrastructure, and make it happen, Sony.
An obvious big positive is the lack of the cap on game sizes.
[www.gamasutra.com]
Please read the article before you comment. It's about the state of Indiegames on PSN not about how many demos or wallpapers can be found on PSN.
I rather like PSN better than XBLA(I have 25 XBLA arcade titles btw).Most of what is on XBLA are remakes/old titles that have been around for years.There are some geniunely new titles,but none really special in my opinion. I like SSHD better than any shmup I've played.Echochrome is brilliant,PJM is really fun,Flow is ok,Everyday shooter is great..Even High Stakes poker is neat.
At least you don't have to pay money to not get a demo later.
@kingclip: What fascinates me is how someone can get so worked up over a single comment. You need to take a breath, realize that this a comment board, if I type something that seems to offend you to the point of frustration, you may need to see a doctor. There is nothing wrong with what I said, you just got worked up over nothing.
Now if comments could kill.....
@SG79:
a 1200 dollar dev kit,free advertising and you set your own prices are some others.
@Rebel Without Applause:
No,basically everything you post is Sony sucks,PS3 sucks,they can't do this right or whatever.Everything is a negative to you..It's your opinion.The same could be said for MS too or Nintendo or anybody.You are just close minded and that's what is sad.
@KirbySS: @Candlejack: dont kill the messenger i was just clearing something up lol . relax everyone lol why are we really sticking up for these multi-million and billion $ companies everyone is losing one way or another.
@Rebel Without Applause: I'm not worked up at all -- like I said, I'm fascinated.
@fresh1: Just giving my input to the discussion :P Love ya *kiss*
What do you mean though - losing? I get paid by Sony, Microsoft and Nintendo to be a different fanboy every day....lol
@enewtabie: I never said anything sucks. But it is funny that you guys take comments to heart. It is a few words on a webpage that will be forgotten in minutes, get over it.
XBL > PSN (omg, kill me, i'm a horrible person)
@Rebel Without Applause: You are, but since all you do is post the same drivel over and over we have cause for concern that you might have a slight issue with Sony.
Or in short that you are just another person in need of internet attention... well George Carlin you're not.
@Rebel Without Applause:
Your comments say otherwise..It's cool though.Ignorance is not a crime.
I don't take it to heart.lol..I've heard far worse complaining from a far worse fanbase than you.
@cdammers: I thought that was interesting too. Barriers to multi-regional distribution in an online world are silly so it makes any process that has them feel broken.
I understand that there are legal issues in play: licensing, rating, etc. along with localization issues but Sony should be helping developers overcome those challenges rather than contributing their own internal regional idiosyncrasies to mix.
Sony's not the only one though. MS has the same problems distributing video in different regions and Apple has all of it's various regional iTunes Music Stores. Hopefully, the big players will work together to find a workable model for multi-regional distribution. I'm not holding my breath though.
Sure let's just generalize the entire PSN based on this one little "off the record" quote.
@Rebel Without Applause: No you're not a horrible person, and I agree with you that XBL offers the better online gaming service, but:
Maybe Sony will have the PSN up to par by PS4.
XBL > PSN
Is flamebait/trolling. Why cause the argument? I'm certain you have the intellectual capability to state and explain your opinion in a much more civil and respectable manner.
@Rebel Without Applause:
Dood, the article was never about PSN and XBL and which one was better. It was an observation on the state on indie and original games on the PSN. Yet you feel the need to defend youself by saying "xbl>psn". Please shup up and find your way out the door.
I have to agree....XBL is better than PSN......their release schedule is regular with consistent new content of all types. This is not to start an argument....most people will agree when you compare the 2 services.
THe PS store is greatly improved with the new interface....but they really have to work on the release schedule and scraps they throw in every week are really frustrating at times.
I have both and spend lots on both......though admittedly alot more on XBL Arcade I have to admit (46+ games).
The wait for WIPEOUT HD is killing me. CMON SONY!!!
@zoesch: I don't like the attention, but you all sure do love giving it to me.
:)
1 sentence, 11 words, and half of Kotaku start to flip their wigs.
You guys should stay on topic tho...
The "Good, Bad and Ugly" Of Kotaku Comments this is not!
The amount of people replying to this thread that have not read the article is astounding.
It's simply about the indie pipelines with each service. Not which service is better than the other.
We could use demo versions of the available games like they have on Live and Steam. (I know some games have demos and videos but a lot of them dont.) And movies on pay per view all have a preview. It seems like SONY and EPIC are the only media companies not up to speed in this area.
Please raise your hand if you read this article.
For those who didn't raise their hand, please shup up.
So anyways, Capcom trying to take over the digital distribution world? Trying to mass a huge assault on PSN and XBL as well as on Steam. Thoughts?
(Hey look, something relevant to the article that isnt feeding the troll!)
Yeah, I'm happy not having to pay to sift through potentially thousands of amateur games to find a good one. I can do that on my PC a lot faster anyways, also for free.
Let's move away from Rebel.It's his opinion.
Basically,a group or just one person with a small amount of money could develop and distribute their game on PSN.The costs are low,you can set your own price and there are no size limits on psn except for umd releases(1.8g).Someone with a good design like Mak did,would get the added benefit of Sony's help,but you really don't need it.It is nice though:)
I'm championing Patapon for a PSN release myself..
The process of indie developers or third party developers getting game on the PSN does seem a little dificult, but this is somewhat good for the consumer. I rather have Sony handpicked the good ones and publish than everyone shoving their junk onto the psn, we'd be lost. I wonder if that has anything to do with the percentage of good games on the 360 vs the ps3. PS3 games have the highest satisfaction rate, followed by 360, then last place, the wii, with only 11 percent of the game in the top 80 percentile of satisfaction.
@globones:
Raises hand(but already knew all of this too..:)
@enewtabie: patapon on the PSN seems like a no-brainer, it's a shame such a good game is doomed to poor sales on the PSP from piracy.
@nolifedopestar (PSN: noliferuin):
Yeah,it can be done.Just gotta motivate folks some...and add in a few levels for $19.99.
@enewtabie: Patapon would be a good fit for PSN. It would be nice if they could add a head-to-head mode so you could play against other people too.
In fact, they should bring all of the PSP games to PSN. I also don't understand why it's taking so long to bring PS1/PS2 games to PSN. Actually, I do understand why but it's still frustrating!!!
Come on... PSN's system for downloadable games is poor! I mean even Nintendo is better in that particular aspect with the Virtual Console and soon to be WiiWare. When NINTENDO beats you in an aspect of ONLINE, you KNOW it's poor.
for me, i think PSN has alot of really good games that you can't get on other systems' online services. XBLA has old arcade games and what looks like flash games. there are some games that i think are cool like uno and poker smash. but most games don't look like anything i'd like to play.
(pause: keep in mind that i don't give a fuck about what you like to play, so please don't flame me about some console war bullshit. unpause)
most of the arcade games i'd be likely to play, i already have. (smash tv on the midway PS2 collection, SF2 on the capcom collection, hexic and bejeweled on pogo, tmnt, goldne axe on MAME) so, buying them again doesn't make sense for me. i know that i'd be pissed if i got undertow as a "gift" for XBL being out for two weeks or however long it was.
for me, a game like everyday shooter was a really good buy. granted, i haven't played it in awhile because of the big game that came out and doing the metal gear online beta, but it's a game that you can pick up after you're done playing GTA4 or whatever. there are alot of games like that on PSN that i use to "wind down" before and after playing more "hardcore" games. playing pain and super stardust HD are some of the simplest gaming pleasures i've had in the "next gen," downloadable games-wise.
i don't know about how easy it is getting games to go up on PSN, but that cap on games for XBLA is already biting them in the ass. and before anyone starts with the fanboy response of "if a game is bigger then the cap, they just raise it," (for big games that possibly could perform better on PSN) the point could be made: what about developers that maybe DON'T have a slam dunk hit game? why not lift the cap in general? why limit what developers can do? (this is assuming that they are developing solely for XBLA) i mean, i know why, but just thinking out loud. if i were making a game, i'd be more likely to make it for the service that doesn't make me have to work to limit what i want to make by having to have the worry of "is this going to fit?"
whatever. that's just me. you may resume flame wars and console bashing......
@samaine: I dont think it's poor. I pick the game I want buy it then play it, and it doesnt require points or anything. I like seeing things in real monetary values. I have tons of games from PSN much more than I have on my 360 or Wii. Please elaborate on your feelings as to why it's poor?
@samaine: How is it poor?
@enewtabie: Actually the point of this article is that currently it is quite difficult for an indie developer to do this due to Sony's difficult certification pipeline. Hence the low number of releases on PSN.