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The Difficulties of Designing For a Diverse Market

supermariogalaxy.jpg Chris Bateman of Only a Game has an interesting look at Super Mario Galaxy from a game design perspective — especially in terms of trying to satisfy an increasingly diverse audience with a blockbuster title. Looking at several aspects of play (verbs and emotions of play, the camera, lives, and co-star mode), Bateman reaches some conclusions about the successes and failures of Super Mario Galaxy. The question is, can those problems really be remedied when you're coming in with so many competing interests?

It's biggest problem, the handicap it is largely unable to throw off, is that it is the latest in a long line of Mario games and must struggle to balance not only the varied play needs of the modern gaming audience against each another, it must do this against the backdrop of a franchise history unparalleled by any other game in existence. The weight of this history is too much to be overcome in some cases. Between these competing forces, it was always going to be difficult to innovate and amaze, and certainly this game could not hope to exceed the wonderment that Super Mario 64 could provide with its dynamic (and unrepeatable) transition from 2D to 3D.

It's a lengthy but interesting look at a popular title and worth (as almost all Only a Game essays are) spending some time with.

Super Mario Galaxy [Only a Game]

2:30 PM on Sun May 4 2008
By Maggie Greene
4,176 views
33 comments

Comments

  • Well, of course, that's the question that most people were asking when SMG was announced; after Mario goes inter-galactic, what the hell else is left for him to do?

  • Good stuff as usual, Maggie.

  • Image of Shocky Shocky at 02:49 PM on 05/04/08 *

    @man_in_gauze: Nowhere.

  • @man_in_gauze: Play soccer, golf, tennis, basketball, and race go-karts. Duh.

  • The same case with how people felt Twilight Princess did not live up to Ocarina of Time.

  • I have to say that I played SMG without having played a great deal of Super Mario 64, and I felt a sense of joy easily equal to the way people talk about 64, so I wonder if it's a case of rose-tinted spectacles.

  • It'll be interesting to see what Nintendo can do next generation with Mario. They've got one hella of a challenge.

  • Maybe a Mario survival horror or a Mario FPS? I kid.

    Hmm, it will be interesting where they take Mario in the next installment, because I think they peaked with his storyline.

  • @Rocci1212:

    ...I would totally buy Mario Cricket. Like, in a heartbeat. Despite my complete lack of anything even remotely Nintendo-related in my house, with the exception of an SNES AC adapter. (?)

  • Image of _Hayko _Hayko at 05:05 PM on 05/04/08 *

    @man_in_gauze: Time Travel!

  • @_Hayko: Again? There have been at least two Mario time-traveling games already.

  • @man_in_gauze: They do tend to be pretty good games with a couple of exceptions (Mario Basketball I'm looking at you). Strikers was hands down the best online multiplayer game that the Wii had until Kart showed up. And I'd give my left nut to see Mario Tennis 64 or Super Mario Kart show up on the Virtual Console.

  • Image of _Hayko _Hayko at 05:30 PM on 05/04/08 *

    @Gospel X: So there have...

    well, they can sill do one in the style of Journeyman or Quantum Leap though, it would be different.

  • @man_in_gauze: Alternate dimensions? Part of the back story could be lifted form Paper Mario.

  • I wold say, "Mario Heavens". the only thing left is for him to die and kick Bowser's ass in the afterlife (at least i don´t remember that being made).

  • Or a full-blown dedicated Sonic crossover at long last.

    If only Sonic's transition to 3D had been as good as Mario's. ;_;

  • @Sabre_Justice: Okay, no more long name.: I like this, but with a twist. Bring back the writer from Kingdom Hearts to write an epic spanning through several of Nintendo's franchises as well as Sega's - bring in Capcom and/or Konami if you're going full balls out and the licenses aren't too insane. The game would be considered a larger scale adventure than Galaxy because Mario is literally jumping from one game UNIVERSE to another.

    I know the game is implausible, but that's the only way I can think of in order to trump Galaxy.

  • Super Mario Quantum.

    Yes, it'll teach children that the first 12 grades of sciences were all lies. And Mario can look like Einstein and **** with our minds.

  • @paulmcg:

    Well, we had 2D Mario, and we have 3D Mario, so...

    4D? 1D? Spherical Mario, anyone? How would that even work?

  • I really think that Super Mario Galaxy was the Wii's Magnum Opus, meaning we probably aren't going to see a better game for the system.

  • The ideas on where Mario will go next in the previous comments are too bogged down in linear thinking. The difference between a good designer and a great designer is the ability to think laterally. You have to be able to create surpise in your audience or risk becoming mediocre.

    I suspect that Miyamoto will explore the possibilities of expanding co-star mode into a deeper mechanic.

  • I think Super Mario 64 is being looked at with a rather hefty pair of rose-tinted glasses. Sure it might have been the first transition from 2D to 3D for Mario, but as far as I'm concerned, Super Mario Galaxy was just as, if not *more* fun than when I played SM64.

    It was a lot more fluid, a lot more fun and I didn't feel like I had to grind away at the game to get some of the more unforgiving stars.

  • @Kiriphii: I put SMG right up there with SM64.

    Although I somewhat disagree with the absence of grinding for stars, the Bouldergeist Daredevil comet star was pretty brutal. I don't really consider that grinding though as getting all the stars shouldn't be easy, and it wasn't.

  • Mario 64 is not a gold standard for 3d platforms, but it basically created the 3d platformer. There are very few moments in my gaming life that I really remember. Holding the 64 controller and playing mario 64 is a memory I will always have.

  • All they have to do is go back and redo the classics in 3D. Just make a new game set in the Super Mario World Universe and make it a linear experiance. Make it have a branching mechanic like on SNES and bring back Yoshi. Any Co-op should be handled like Mario 2. Bring back Toad and the Princess as playable characters (No more saving the princess for a little while please) and make Luigi a little more manly. He can be goofy but lets not make him scared of evrything. He did save Mario's life when he was lost, remeber.

    And have this game on a newer console with future current gen graphics please (PS4/xbox720). Non of this a generation behind mess.

    oh and the option of having different control schemes.

  • @globones: true.

    I have to agree that playing Galaxy was like playing Mario 64. Much better than Sunshine.

    It was cool having that wonderment in the game. It was really the art design. I could have played with a regular controller ( though the Wiimote-nunchuck combo was good) and still had a great time. Easily as good as Mario 64, though I don't think better. It was just more of the same concept but newer levels. I think that's what we all want in a Mario game. Just fun new levels and excellent platforming.

  • @JimElNino:

    Yeah, definitely up there with SM64.

    I get wjhat you mean about it not having to be easy - but if you think about it, what you have to do to get the 121st star is pretty tough in its own right!

    I'm still playing through it every now and then in order to get that last star.

  • @man_in_gauze: They should take a page from those "Ernest Goes To..." movies and find somewhere really obscure to stick Mario.

    Super Mario Harlem has a nice ring to it...

  • This article mentions the exact reason why I have yet to purchase Mario Galaxy for my Wii: no camera control. I'm the kind of gamer who uses camera control constantly — oftentimes, I even find myself controlling my character by simply holding "up" on the movement stick and rotating the camera to adjust direction. Fixed camera angles irritate me to no end, to the point that they can make me quit playing a game (I only played through the first level of Devil May Cry and haven't touched that series since for this very reason).

    That said, the article is absolutely correct that camera control is something that we can't expect the mass market to be able to wrap its head around. I can see future games following Mario Galaxy's example of finely tuned static camera positioning, in hopes of making the game more accessible to more people. And that makes me very sad indeed.

    I can only hope that games that take this approach will provide it as an option. Static camera or free camera? Give us the choice, please.

  • @Number41:

    That's a dumb reason to not purchase this game. The camera works great and you won't even notice it because you're having so much fun. I thought it was nice not having to worry about a camera in a 3D game for once even though I am very accustomed to it having played so many games in which it is necessary. In some games your argument holds true because the developers did a clumsy job on the fixed camera but not this one. Give it shot!

  • @FullTimeGamer: You're very correct about Galaxy's camera being "worry free," but I don't see a problem with Number41's desire for choice. I hate to babysit a camera, but even in games where the auto-control is outstanding, I'll encounter at least a couple of situations where I wish I could take control. And yes, that includes Galaxy.

  • @Netnavi: No.. Just. No

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