Gran Turismo Creator [Auoblog]
Yes, Gran Turismo Creator Can Actually Drive
4:00 AM on Fri May 2 2008
By Brian Ashcraft
4,541 views
79 comments
Gran Turismo Creator [Auoblog]
4:00 AM on Fri May 2 2008
By Brian Ashcraft
4,541 views
79 comments
Comments
theese "inside" videos show up one after another on the GTTv menu in gran turismo 5 prologue. Giving people a glimpse of how they've worked with the manufactors to create the cars
I'd love to do Nuremberg! I'd take it round in a classic Mini Cooper Sport though. None of this computer aided trickery!
...and then he crashed the Nissan into a side barrier. Nothing happened.
@Shiryu: In fact he got a five second penalty and was left helplessly looking as other cars were passing through his.
@dionion: Ah, touchez. Havent really played GT since the PSX original and sequel... Burnout kinda spoiled me on that...
@Shiryu: Well, for the most part is fantastic but the penalty system is just infuriating. Unless they implement car damage soon I will either smash my controller to pieces or stop playing the game. Oh, well GTA4 came in the mail this morning.
Though im not fond of the new GTv prologue for various reasons, i find this video pretty cool. Always love watching people doing runs on the ring.
lol, automatic (:
@Witless: You sure it is not F1 shifting?
@Witless:
Tiptronic!?
310 km/h on the Autobahn. Way to go! (if you wanna die)
It's amazing to find out the guy actually drives a car in real life, from playing the game I would of assumed the creators have never driven a car over 35 mph on the road. GT car physics = teh suck
@Lucidity:
Are you joking!?
@Witless: He is driving in manual, using shift paddles behind the steering wheel(like F1)
@Lucidity:
Sorry for doublepost!
Maybe you should drive a car over 66 mph... or a car at all. Cars behave much diffrent in real live than they do in Burnout or Need for Speed...
@dionion: Wait, even before Burnout, Destruction Derby was already making me smile from all the cahoes and mayhem... "real" driving simulators really ain't my cup of tea, I guess...
@ Witless: lol, you don't know much about the Nissan GT-R. Paddle shifting with dual clutch automated transmission. You should read about the GT-R sometime, it's a great car.
Everyone who claims GT physics suck has never driver a real performance card - and never pushed it's limits.
@Shiryu: I kind of followed the opposite route from arcade racers (NFS etc) to simulators but I still enjoy Burnout a lot.
@will: It's not "Nuremberg". It's Nürburgring. Nuremberg is the city where the Nazis were put on trial after WWII. Not the same place at all.
Would be nice if GT5 had the in-car view shown in the video...that's my favourite view in DiRT because it gives you a little look at the side and makes the dash look nicer.
On a side note, after playing GT5:P for a couple weeks I'm still undecided on damage modelling. Part of me thinks it would ruin what I like so much about GT5 - the purity of avoiding contact to get around the track with the fastest time possible. I ask myself, "If I owned this car, would I ever crash it, and if I did would I keep driving or pit immediately?"
href="#c5490199">Superuser: Real cars behave very differently to Gran Turismo. It's not really a "simulator", no matter how much they want you to think it is.
@Fistynuts: for $60, GT is as close as u can get to one of those super cars.
GT will never be a real simulator unless they can some how instill fear into you going at 300kmh coming into a bend, and feeling the g's throw your body around like a doll. But in saying that, it does well in instilling a racer mentality into gamers by pushing themselves to get the perfect lines to complete their perfect laps. Of course it's then all ruined when you buy your first GTR in the game, mod it with all the jazz and beat races one handed blind folded whilst feeding the dog.
And it's really sad to see sports cars transition into paddle shifts.
zzz it's a DSG automatic box,best shifting that can be done anywhere.
@Fistynuts: If you use a steering wheel, its actually quite close to their real behaviour.
If you keep racing with your sixaxis/ds3, sure it won't be the same thing...
Oh, and turn on proffesional physics of course
Fact of the matter is that for all the realism that GT claims to be and the trumpeting that it's fans and developers make about how much attention to detail there is.... It's still a clinically dull and soulless game.
@hastyp:
There is an in-car view in GT5 Prologue with all the dashboard and rear mirrors goodness!
@Fistynuts: Okay, every time this comes up I see some (seemingly) self-appointed experts opine that GT has accurate physics, and others saying it doesn't. Anyone with an opinion on this care to provide some actual racing credentials that would suggest you know what you're talking about? Perhaps a Jalopnik reader wandering about over here, who has also played GT with a good wheel accessory in addition to driving these kind of cars for real? Is it possible to settle this?
@Fistynuts:
My respond was to Lucydity's "I would of assumed the creators have never driven a car over 35 mph on the road. GT car physics = teh suck".
I never said GT's physics are perfect, but with physics put to Professional (is the option called like that?) and every driving assistant tech turned off, GT5 is the most realistic simulation for consumers to get. You can hardly deny that!
@starbuck1011: people that actually drive these crazy nice cars (nobody that reads kotaku) say it's like driving the real deal... good enough for me
@starbuck1011: I could point you towards GT4 review by Jeremy Clarkson, whatever you might think of the man, he has actually driven most of the 700 cars in the game. The review is obviously old, from 2005, but I've yet to see his opinion about GT5.
[driving.timesonline.co.uk]
@Superuser: I know that! I meant a view that's a little further back, like in DiRT where there are 2 in car views. I want one that shows you the driver in the car a little bit, like it's mounted behind the seat. Anyway, still love the game and I usually play with the bumper or hood view.
Interesting to know. Now, if he can drive he knows that the friggin tyres don't squeal like a bitch even on low speed corners.
@Lucidity: In all seriousness, from that statement it looks like you have never driven in real life and as someone with over 20 years driving experience who HAS raced others at speeds of 140mph+ in both cars and on a bikes i can say that GT4 physics are amazingly well done considering the platform its on.
I also play some hard core sims on the pc such as GTR,race07,live for speed and without wanting to upset any fans of one of these games i feel GT4 has in some ways more realistic handling than one of them.But of course some will poo poo this,its my opinion.Some just think the harder the game is then its gotta be more realistic,right? WRONG! Like i say i have no trouble speeding around a sweeping bend at 120mph flicking left and right,passing cars etc in real life so i dont expect it to be harder in a game with the right interface.(wheel)
You can get a certain amount of physical feedback from a decent wheel (G25) but the only real thing lacking is the seat of the pants feel,which cant be helped.
A lot of it is due to balancing gameplay fun and pissing people off but i think the balance is amazing.
Obviously the best work is done by someone who loves the thing they are working on.This is why the game turned out so well.@ara: I love clarkson and he is what he is,a journalist that likes to make outlandish statements and its all show business to him so anything he says is usually taken with a grain of salt by me.He has about 30 cars which are the best cars hes ever driven lol.Its good tv and thats his number one concern.Oh and he never used a wheel just the pad and i think GT was the first video game he ever played.Cant see him as a hardcore gamer somehow.Hes also not the best driver i`ve ever seen,bit pathetic really considering.Now Tiff Needell,he CAN drive!Get tiff on GT4 with a G25 and ill take his word over clarksons any day.
He's driving Nordschleife... cool! :D
He drives the ring like a pussy
imo
@UFO:
You're not going to convince me that the driving physics are good, I don't car if you have driven a Bugatti at 250 mph, cars don't handle in real life like they do in GT. If you did a bend at 100 mph in GT the car would spin out, crash in to a wall and be perfectly fine at the end of it. I'll take Forza 2 over GT5 everyday of the week. GT5 needs to find the place between their two race modes, that's where the physics should be.
I have occasional access to a 420 bhp Cobra replica at the weekends that I love driving. It weighs under a tonne and so the power-to-weight is monsterous. It's in Zonda territory. No ABS, traction, power steering. I've been to 10 or so trackdays with it. So, my credentials are not amazing but I have actually driven a very fast car very hard, quite a lot.
GT physics are very competent. The main difference is the yaw momentum, and the progression rate of grip loss and re-gain, when you start to understeer or oversteer.
In the real car your corrective steering input needs to be 100% correct, and your throttle input for oversteer correction must be absolutely measured. Get it even slightly wrong and you spin, often the other way from the direction of the slide as the car gains grip, twists and loses it again faster than you can react. Also a 'tankslap' is common, where you violently slide from one side to the other, overcorrecting all the time. This is all because the grip comes back very suddenly.
In GT grip comes back very progressively, giving you lots of time and space for inaccuracy in your steering inputs. Also, the car has very little polar momentum as it pivots, so you can capture slides from very big angles with wild steering inputs.
These are clearly decisions made to make the game enjoyable. Who wants to spend all their time looking at a virtual barrier, or sliding across the grass? Given that you lack the 'seat of the pants' sensitivity to the car that you have in the real world, a certain amount of leeway increases the fun-factor. Apart from this grip loss and regain issue, other aspects of the physics are very good, particularly bump handling and linear momentum.
There's my tuppence worth :-)
is it me or does it look like he's actually going 190 kmh maybe? that's about 118 mph which is still pretty awesome but it just seemed kinda too fast.
@ImmortalZ: You're right, *everyone* who has *ever* complained about GT's physics has *never* driven a performance car.
Yeah.
I think most of the complaining, prior to your post, involved GT's retarded penalty system, or prior to that, the inability to roll a car and/or damage it in any way, shape, or form.
Now from where *I* come from, that's what we call a physics issue. YOU might call it some kind of "enhanced simulatoryness".
But that sure doesn't make you right ;)
@Superuser: Yes. It is the most realistic simulation. Until you touch a barrier. Then it becomes the least realistic simulation in the last decade.
@phrequency: nevermind, i just read the blog, 193+ mph it is! crazyness.
Lucidity-
Oh yes, the much discussed Forza 2 crash realism. Hmm.
If you drive head on into a wall at 180 mph and come to a dead stop, you can reverse and drive off again, usually with a bit of a loose bumper. If you hit the wall at a slight angle then your can might pull slightly in one direction. Ah, the realism!
I like Forza well enough, the AI and the way the cars nudge and lean on one another is much better than GT, but the cars feel like they're made of papier mache. There's no weight to the proceedings, and oversteer is so easy to correct that I've never actually spun out on Forza (except when pissing around with the handbrake). Gimme GT any day.
Yep being Japan it's 190 kph, not mph.
I love GT, I've been playing the series for jeez..its gotta be 10 years now, but I'm not going to sit there and say its a truly accurate simulation.
I'd sat GTR-2 is probably tops in that arena. If you've ever played it with a good wheel/stick setup, you know what I'm talking about.
GT still wins in my heart though.
great car, glad to see he gets a chance to enjoy it
@aphex242: "I think most of the complaining, prior to your post, involved GT's retarded penalty system, or prior to that, the inability to roll a car and/or damage it in any way, shape, or form.
Now from where *I* come from, that's what we call a physics issue. YOU might call it some kind of "enhanced simulatoryness"."
May I remind you that the whole idea of the game is not to crash. Props for Polyphony Digital focusing on things that matter. If there were realistic damage you would just have to restart the race after every mistake, feel free to do so if you feel that it adds enjoyment to the game. Or if you just want to see bits and pieces of cars flying there are other games specifically tailored for you. It has little to do with driving physics as the race would be over if you crash.
First of all, I was insanely jealous as soon as I realized he was racing the Nordschleife (by turn 3, I think).
As ara said, its a driving simulator, not a crashing simulator, there is always burnout if thats what you are after. Not that burnout has realistic physics either...
@ara: It is also the "whole idea" to stay on the track. So maybe Polyphony should remove the ability to steer off it?
Collision physics and damage matter. a lot. Without them you may have a good driving simulator but you'll have a horrible racing simulator.
As it stands, the only thing gt5p is good for is the time trials.
@aphex242: @ara:
The whole crash/deformation thing will come in fall this year: [uk.ps3.ign.com]