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Matt Damon Wanted Myst-Like Bourne Game

matt_damon_shooting.jpg Today's special update isn't just a special update, it's a Matt Damon special update. Yesterday, we brought word that according to MTV Matt Damon had walked out of negotiations to appear in the Bourne game, believing it was too violent. Or something! MTV now brings word that Matt Damon never explicitly stated he was against the violence, but just seemed disinterested in the project. According to Damon:


I lobbied hard [with the video producers] to not make a first-person shooter game but to make it more like Myst, which was a great interesting puzzle you tried to solve — you know, to play with his amnesia or his memory... They weren't interested.

Apparently while filming the Bourne movies, nobody told Damon he wasn't starring in Memento. That's too bad.
Update: Matt Damon Didn't Speak [Multiplayer via Game|Life]

2:00 AM on Thu May 1 2008
By Brian Ashcraft
2,643 views
74 comments

Comments

  • ... What?

  • He should have poked the producer's eye out with a pen then smashed him through a sheet of glass that happened to be nearby. That would have changed his mind...

    ... Bourne style!

  • Or Memento!

  • Killing Machine With Amnesia. Let's focus on the Amnesia!

  • Myst-like Bourne game would have been interesting.
    Though it's understandable why it was shot down, but at least I'd be more interested in it than the game that's coming out.


  • So what did he all his life? After numerous brutal films he is a moralizer?... Stay at what your are good at and shut up.

  • Eh, at least he had a proactive idea.
    I gotta give him props.
    And who knows? It might have been interesting.
    Interesting, but not profitable.

  • Eh, Myst-style doesn't really fit the series, but I would be down with a third-person adventure-like game. It would be something interesting anyway. We have too many FPS's.

    Oh, and isn't it "Memento?"

  • Snark only digs a deeper hole.

  • Image of Archaotic Archaotic at 02:29 AM on 05/01/08 *

    @Hrist:
    It is Memento, yeah. And I agree, a third person adventure game would be great. I don't know why every game and its mother has to be an FPS nowadays, bleh.

    Then again, Damon's a smart guy. He might be on to something, even if Myst might have been the wrong game to invoke here, being a bit past its prime.

  • Maaaaaaaaaattttttt Daaaaaaaamoooon!

  • Silly Matt Damon, NOBODY makes games with Hypercard anymore!

  • It's great that he doesn't differentiate between first person shooters and third person shooters; sorry but if you don't care enough to notice that distinction then I don't care about your opinions.

  • And in contrast, I bet Ben would think the idea was wicked reta'ded.

  • He makes a good poimt though. Why make a same ol same ol game when there is enough of that kinda stuff.

    An adventure type game kinda like alone in the dark but with bourne would have been great. In the game as it is now we get to shoot guns and have firefights and crap. Then we do a little cqc. I don't like the idea of using guns in when it has to do with the Bourne franchise. I know he can use guns (he's trained for it) but he doesn't in the movie and he shouldn't in the game.

    All those cool tricks he does to get the information and avoid detection were great in the movies.

    As the game is now it is just another action game.

    anyway. sad I didn't get MGO beta key. :(

  • Maaaatt Daaaamon.

  • Image of 108 108 at 02:54 AM on 05/01/08 *

    man, you guys are being too harsh :(

    though the bourne series is known for its action scenes, there is also an element of "mystery". i think what my good friend and fellow harvard alumnus* matt damon is trying to say is that bourne isn't constantly killing in the films -- he's working toward a goal, and killing when absolutely necessary. he's not a reckless everyone-murderer.

    think, for example, of the goldeneye game. bond kills a lot more people in that game than he'd ever killed in all the bond movies combined.

    i think MD is trying to say that the game should have some sort of dramatic "weight", which isn't a psycho-radical suggestion. i'm pretty sure he saw the game design document and realized that the game would just be a mission-to-mission FPS-slog.

    yay for quotes getting taken weirdly out of context.

    i'd type more on this subject if MD had name-checked riven instead of myst. seriously.

    (*in that he's a fellow and that he's also a harvard alumnus)

  • I think the idea isn't too bad. And I think it would fit the series better than a normal FPS. A third person adventure game would have been a much better idea... something with the large sand-box like feel of GTA games, with the intricacy of a puzzle game, and the action of a hardcore first person shooter... possibly something like half-life. I kinda can see where Damon is coming from.

  • Only one problem, the game's not an "FPS."

  • @108: You said it better than I could.

  • Image of Insomnia Bob Insomnia Bob at 03:13 AM on 05/01/08 *

    I'm pretty sure by "a game like Myst", he means a game with a deeper, mysterious plot. Not so much the actionless puzzle game.

    And, you know, an action title with a cool amnesia mechanic would be pretty rule. Damon just didn't explain what he was talking about very well.

  • Image of Insomnia Bob Insomnia Bob at 03:14 AM on 05/01/08 *

    @108: And also what he said.

  • A hitman style game, where there are some action sequences but most of it is planning and avoiding combat. That would have made sense. Myst? Baffling....

  • Why are we ripping on Matt? Anyone who knows him can tell you he's a good guy, smart too.

  • Wasn't that film called Memento, not Momento?

  • @108:
    Granted, I agree. Just not sure why it's gotta be either/or. You know?

  • How about a GTA-like sandbox, but make the point escaping capture and avoiding notice inside a city, while working toward finding out more about his past. Make violence possible, but penalize it with increased enemy presence.

    A game like that would certainly fit the style of the Bourne saga more than either Myst's extremely slow pace or a FPS' ultra-violence.

  • "you know, to play with his amnesia or his memory"

    Yeah, because the amnesia card has never been played in video games before.

  • Image of 108 108 at 03:54 AM on 05/01/08 *

    @Brian Ashcraft: yeah. i'm pretty sure, for "game devs" out there, is does have to be "either/or" because their publishers ask them to not try to implement elements that they won't be able to focus on intensely.

    "if you're not sure your puzzles will be GREAT, just make it straight action", for example.

    "if you're not sure the online mode will be AWESOME, just don't include one".

    if only the makers of devil may cry had such a conscience on their shoulder, they'd make the games room-to-room, battle after battle, and leave out the key-searching bullshit.

    et cetera.

    @Pinhead: Yeah, because the amnesia card has never been played in video games before.

    hah. that doesn't mean it's ever been played in a winning hand, if you know what i mean.

  • I don't know. I really would think twice about Bourne's direction now.

    I imagine a lot of developers scratching their gameplay and engine after playing GTA.

    I was waiting for Mafia II, but I don't see what can be more epic then riding in a taxi in GTAIV. The most prettiest, best way to waste your time.

  • I don't know about using Myst as an example, but an action-puzzler sounds pretty wicked. Wasn't part of the appeal of Bourne in the planning before the mission? He was quick on his feet, but he planned his missions beforehand, and that's where, I think Mr. Damon wanted the game to go -- more like Rainbow Six than Myst.

  • "That is because I am fu...ng Matt Damon" :P

  • He didn't want it to become a first-person shooter, so they made it a third-person shooter.

  • I'm just surprised that Matt Damon knows Myst. I have a new found respect for him. :)

  • As much as I love Myst, Damon is very obviously wrong. The game has to reflect the appeal of the source material - the movie - and ultimately the Bourne series are action thrillers. A slow-paced, cerebral puzzle-adventure would be totally inappropriate for the Bourne license.

    At the same time, I'm not that the Bourne Conspiracy has the balance right either. It looks to me like a fairly generic action game. A lot of the best bits of the movies involve built-up urban locations, European cities, blending into the crowd, surveillance, and re-tracing Bourne's steps as he learns more about himself etc. So although Myst is way off the mark, a balls-out action game isn't right either.

  • (Admittedly I haven't read the books - perhaps they are more Myst-like than I give them credit for)

  • I used to think of this guy as a killing machine, now he's just a middle aged pussy sitting on his moms lap. Oh, hold on, depression is setting in, require cake.

  • Because when I think of the Bourne games, I immediately think it should be a Myst style game. Or I would... if I was on Bizarro world.

  • Actually, Matt Damons idea sounds way more interesting than the studios current idea. I can tell you now that i'm not going to buy the bourne games, and I already knew that when I heard what kind of game it was. I'd buy into an ultra-violent version of myst though.

  • That's just crazy.

  • Makes me wonder if he's a Skrull- err Scientologist. (Forgot it's no longer Wednesday)

  • This is a classic example of how people make a distinction between movies and games. They think it's OK to watch a violent movie. Yet when it comes time to play a game, welllll, that's different! Take all the violence out! I don't understand why people insist on trying to make games that are appropriate for all ages all the time. What if we did that for movies?

  • Bourne Movies are *very* cerebral for action movies. They tend to do really well with older folks. I see his point.

    Matt Damon 1, Internet Dummies 0

  • that picture looks more like mark whalberg than matt damon

  • for the people who think that a Myst like game wouldn't sell very well, did you know that the myst series has sold over 12 million copies? Does that define poor sales to you? Yeah, this version of the game is going to do so much better.

    I'm going to pass on buying this game.. Rental probably as there I already have quality other quality non-cerebral games to play. COD4, TF2, GTAIV and many more coming out. A clever action/puzzle game that centers around his amnesia would have been refreshing for this genre. Oh well - back to shooting things while we wait for a game like this to come out.

  • Image of rainofwalrus rainofwalrus at 07:31 AM on 05/01/08 *

    Matt, like most of Hollywood, seems alittle out of touch with reality.

  • lol, Brian I like your humour.
    "it's a Matt Damon special update."

  • @Brian Ashcraft:
    Which movie is that from, and about how far along is the still taken?

    It looks like his pistol is, after firing, ejecting an unfired cartridge. If the round had failed to fire, there would be no recoil, and thus there would be no force to eject it.

    I need this info so I can frame by frame it in high definition!

    Also, it looks like you can see a second cartridge entering the breech. This couldn't actually happen as the slide is still in its rearward position, and the cartridge should only enter the breech as the slide rides forward and moves it out of the magazine and up the feed ramp. It also looks like there's a third one tangled up in there somehow, and I'm completely at too much of a loss to even attempt to explain it.

    Again, it's only one pic, and it's blurry, so i need details!

  • Memento > Bourne Movies

  • Well, he's a moron, but I would have bought a Myst-like Bourne game, and I won't buy yet another generic movie-based FPS.

  • Thank goodness that Matt Damon doesn't make video games.

  • @L_K_M:

    It's not an FPS tho, it's a third person shooter.

  • He probably wanted $20 million, probably the would've doubled the budget for the game, probably not counting the marketing budget...maybe.

  • @Zhal: I think so too... at least the adventure/exploration part of the Bourne psyche which is underdeveloped in the movies. To reenact the movie as a FPS/TPS is a bit, how to put it... meh.

    Then again, this is Matt Damon... Maaaattt Daaaaaaaaaaaamon...

  • Wow, you really see the knee-jerking in cases like this.

    Matt Damon "hates" video games, get him!

    Ah wait, he doesn't hate them, he just doesn't get them.

    /sarcasm off, in case you didn't get that

    Seems like there are a few people that actually thought about what was being said and figured maybe there was some merit in there.

    A video game seems the perfect opportunity to slow down the action of a 2 hour movie and through some more cerebral action in there. Imagine a point to your violence.
    @Balius: I think you hit upon a nice mix there.

    I could see this working as a GTA meets Assassin's Creed meets Myst type of thing. Oh crap, I just did the equivalent of a movie pitch for a game.

  • @mouroutaru: "throw" some more cerebral action

    /damn no edit!

  • I think it would've worked well as an adventure game. Maybe not to the degree of Myst, but maybe as an action adventure. Like the old Resident Evils--yes, you'd have to use your gun, but that wasn't the main show. The movies were about not getting caught and solving the puzzle--I think the game could match that quite well.

  • @mouroutaru: Now that'd be an excellent game idea, heck they could keep the TPS elements in there for the action, but focus more on the psychological part of the character.

    If you've read the Bourne novels, you realize that the action is secondary to the psychological development of Jason Bourne.

  • @interficium:

    HOLY SHIT. Hypercard! I made a game with Hypercard back in highschool, on a Mac classic.

  • It's not an entirely stupid suggestion. That being said,it goes without saying that the license wouldn't have leant it self so well to it financially.

  • @zoesch: Agreed.
    The main objective in the books were for Bourne to figure out who he was and the action wa